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3d max architecture
3d max architecture









I simply start creating the polygons from scratch, then pushing and pulling a little bit in order to get the right look to match our sketch. In this video we start from the very beginning, using our inspiration sketch as a guide. Professional post-processing in Photoshop - add more atmosphere with V-Ray Zdepth channel, use Camera Raw filter, etc. Quixel Mixer (coming soon) - Use Mixer to create photorealistic materials for your environment scene with photoscanned contentĪtmospherics with both 3ds Max and V-Ray techniques Importing professionally made models into your scene to add realism (i.e.

3d max architecture 3d max architecture

Quixel Bridge - use Bridge to quickly and seamlessly import photoscanned content into your scene Students will also go over a professional post-processing workflow for environment scenes.īelow is a basic outline of what to expect:įorest Pack PRO - all the settings you need to know to have complete control over your scene Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Quixel Suite (Megascans, Bridge and Mixer)

3d max architecture

In this course, we will explore those tools, including: With the proper professional tools, it is relatively fast and easy to add enormous amount of photorealistic details to your 3ds Max scene. Photorealism is often hard to achieve because the amount of the amount of detail you need to add to your scene in order to achieve it. Here is some of the course description for the full course:

3d max architecture

To Continue Watching This Course, You Can Go HERE: ĭownload My Free Furniture Model Collection | ĭownload "Insiders Guide: Becoming and Arch Viz Professional" | This is the first video in a new playlist which previews my full course, 3ds Max + Forest Pack











3d max architecture